================================================================ ======== FXServer starting - 7/15/2021, 11:57:00 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [23:57:13][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [23:57:15][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [23:57:15][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [23:57:15][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [23:57:15][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [23:57:15][SonoranCAD:INFO] Loaded Plugins: [ script:SmartSigns] Thanks for choosing London Studios [ svadhesive] Error: Could not authenticate server license key. Your key is not matching the initial IP address sufficiently (#2, IP requested is 45.13.58.209, H(in) is OH4-ORG-ARIN, H(ad) is TK8517-RIPE). Please create a new key, or run the server on the right provider. [script:Badger-Antich] Removed from resource: Mrap [script:Badger-Antich] Removed from resource: DOT_MessageTrailer [script:Badger-Antich] Removed from resource: discord_perms [script:Badger-Antich] Removed from resource: CHP9 [script:Badger-Antich] Removed from resource: eup-stream [script:Badger-Antich] Removed from resource: JF_SeatShuffle [script:Badger-Antich] Removed from resource: a_c_shepherd [script:Badger-Antich] Removed from resource: UnmarkedPack [script:Badger-Antich] Removed from resource: new_overlays [script:Badger-Antich] Removed from resource: vMenu [script:Badger-Antich] Removed from resource: ATV [script:Badger-Antich] Removed from resource: LSPD11 [script:Badger-Antich] Removed from resource: 2017FordPitBull [script:Badger-Antich] Removed from resource: Badger_Discord_API [script:Badger-Antich] Removed from resource: DiscordAcePerms [script:Badger-Antich] Removed from resource: DOT_2010Silverado [script:Badger-Antich] Removed from resource: DOT_DodgeRamDually [script:Badger-Antich] Removed from resource: DOT_F-250 [script:Badger-Antich] Removed from resource: DOT_Gooseneck [script:Badger-Antich] Removed from resource: curls_military [script:Badger-Antich] Removed from resource: DOT_Silverado [script:Badger-Antich] Removed from resource: DOT_Tahoe [script:Badger-Antich] Removed from resource: int_mphouse01 [script:Badger-Antich] Removed from resource: Maxpersonal [script:Badger-Antich] Removed from resource: UM2017Ford [script:Badger-Antich] Removed from resource: 2014Charger [script:Badger-Antich] Removed from resource: 2015Suzuki [script:Badger-Antich] Removed from resource: LegacyFuel [script:Badger-Antich] Removed from resource: K9Bronco [script:Badger-Antich] Removed from resource: 870 [script:Badger-Antich] Removed from resource: Trailer [script:Badger-Antich] Removed from resource: UmPack [script:Badger-Antich] Removed from resource: lux_vehcontrol [script:Badger-Antich] Removed from resource: postal_map [script:Badger-Antich] Removed from resource: LSPD4 [script:Badger-Antich] Removed from resource: bob74_ipl-2.0.9a [script:Badger-Antich] Removed from resource: gigz_karting_v1.2 [script:Badger-Antich] Removed from resource: int_paleto_pills [script:Badger-Antich] Removed from resource: int_sandymc [script:Badger-Antich] Removed from resource: LSPD5 [script:Badger-Antich] Removed from resource: LSPD1 [script:Badger-Antich] Removed from resource: Remove-AICops [script:Badger-Antich] Removed from resource: lesslethal [script:Badger-Antich] Removed from resource: dpclothing [script:Badger-Antich] Removed from resource: dpemotes [script:Badger-Antich] Removed from resource: ebu_nscCHP [script:Badger-Antich] Removed from resource: fax-hidecmds [script:Badger-Antich] Removed from resource: fingerpoint [script:Badger-Antich] Removed from resource: Fix [script:Badger-Antich] Removed from resource: CHP4 [script:Badger-Antich] Removed from resource: heliscript-rsheli [script:Badger-Antich] Removed from resource: KeepMyDoorOpen [script:Badger-Antich] Removed from resource: kosta-loading [script:Badger-Antich] Removed from resource: wk_delveh [script:Badger-Antich] Removed from resource: NeverWanted [script:Badger-Antich] Removed from resource: PvP [script:Badger-Antich] Removed from resource: tablet [script:Badger-Antich] Removed from resource: SEM_InteractionMenu [script:Badger-Antich] Removed from resource: 2011CrowVic [script:Badger-Antich] Removed from resource: sonorancad [script:Badger-Antich] Removed from resource: sonoran_livemap [script:Badger-Antich] Removed from resource: sonoran_updatehelper [script:Badger-Antich] Removed from resource: wk_wars2x [script:Badger-Antich] Removed from resource: CHP8 [script:Badger-Antich] Removed from resource: g17 [script:Badger-Antich] Removed from resource: m4 [script:Badger-Antich] Removed from resource: x26 [script:Badger-Antich] Removed from resource: 2012Caprice [script:Badger-Antich] Removed from resource: 2014Tahoe [script:Badger-Antich] Removed from resource: 2016Explore [script:Badger-Antich] Removed from resource: 2016Ram [script:Badger-Antich] Removed from resource: 2018DodgeCharger [script:Badger-Antich] Removed from resource: 2018Taurus [script:Badger-Antich] Removed from resource: LSPD8 [script:Badger-Antich] Removed from resource: 2019Camaro [script:Badger-Antich] Removed from resource: 2019Silverado [script:Badger-Antich] Removed from resource: 2019Tahoe [script:Badger-Antich] Removed from resource: F150 [script:Badger-Antich] Removed from resource: CHP1 [script:Badger-Antich] Removed from resource: CHP2 [script:Badger-Antich] Removed from resource: CHP3 [script:Badger-Antich] Removed from resource: CHP5 [script:Badger-Antich] Removed from resource: CHP6 [script:Badger-Antich] Removed from resource: CHP7 [script:Badger-Antich] Removed from resource: LSPD10 [script:Badger-Antich] Removed from resource: LSPD12 [script:Badger-Antich] Removed from resource: LSPD13 [script:Badger-Antich] Removed from resource: LSPD2 [script:Badger-Antich] Removed from resource: LSPD3 [script:Badger-Antich] Removed from resource: LSPD6 [script:Badger-Antich] Removed from resource: LSPD7 [script:Badger-Antich] Removed from resource: LSPD9 [script:Badger-Antich] [Badger-AC] Uninstall Mod-Menu-Checks | Modified 1 or more resources. It is required to restart your server so these changes can now take place. [script:sonoran_updat] Restarting sonorancad resource for plugin updates... [ cmd] Access denied for command restart. [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ script:wk_wars2x] [ script:wk_wars2x] // [ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __ [ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ / [ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > < [ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\ [ script:wk_wars2x] || [ script:wk_wars2x] || Created by WolfKnight [ script:wk_wars2x] || [ script:wk_wars2x] || Current version: 1.3.0 [ script:wk_wars2x] || Latest recommended version: 1.3.0 [ script:wk_wars2x] || [ script:wk_wars2x] || Wraith ARS 2X is up to date! [ script:wk_wars2x] || [ script:wk_wars2x] \\ [ script:wk_wars2x] [script:SEM_Interacti] [script:SEM_Interacti] _____ ______ _____ _____ [script:SEM_Interacti] / ____| | ___| | \ / | [script:SEM_Interacti] | (___ | |___ | |\ \ / /| | [script:SEM_Interacti] \___ \ | ___| | | \ \/ / | | [script:SEM_Interacti] ____) | | |___ | | \ / | | [script:SEM_Interacti] \_____/ |______| |__| \__/ |__| [script:SEM_Interacti] InteractionMenu [script:SEM_Interacti] Created By Scott M [script:SEM_Interacti] [script:SEM_Interacti] [script:SEM_Interacti] SEM_InteractionMenu is up to date! [script:SEM_Interacti] [script:SEM_Interacti] ================================================================ ======== FXServer starting - 7/15/2021, 11:59:35 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). ================================================================ ======== FXServer starting - 7/15/2021, 11:59:40 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [23:59:52][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 358 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [23:59:55][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [23:59:55][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [23:59:55][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [23:59:55][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [23:59:55][SonoranCAD:INFO] Loaded Plugins: [script:Badger-Antich] Removed from resource: Mrap [script:Badger-Antich] Removed from resource: DOT_MessageTrailer [script:Badger-Antich] Removed from resource: discord_perms [script:Badger-Antich] Removed from resource: CHP9 [script:Badger-Antich] Removed from resource: eup-stream [script:Badger-Antich] Removed from resource: JF_SeatShuffle [script:Badger-Antich] Removed from resource: a_c_shepherd [script:Badger-Antich] Removed from resource: UnmarkedPack [script:Badger-Antich] Removed from resource: new_overlays [script:Badger-Antich] Removed from resource: vMenu [script:Badger-Antich] Removed from resource: ATV [script:Badger-Antich] Removed from resource: LSPD11 [script:Badger-Antich] Removed from resource: 2017FordPitBull [script:Badger-Antich] Removed from resource: Badger_Discord_API [script:Badger-Antich] Removed from resource: DiscordAcePerms [script:Badger-Antich] Removed from resource: DOT_2010Silverado [script:Badger-Antich] Removed from resource: DOT_DodgeRamDually [script:Badger-Antich] Removed from resource: DOT_F-250 [script:Badger-Antich] Removed from resource: DOT_Gooseneck [script:Badger-Antich] Removed from resource: curls_military [script:Badger-Antich] Removed from resource: DOT_Silverado [script:Badger-Antich] Removed from resource: DOT_Tahoe [script:Badger-Antich] Removed from resource: int_mphouse01 [script:Badger-Antich] Removed from resource: Maxpersonal [script:Badger-Antich] Removed from resource: UM2017Ford [script:Badger-Antich] Removed from resource: 2014Charger [script:Badger-Antich] Removed from resource: 2015Suzuki [script:Badger-Antich] Removed from resource: LegacyFuel [script:Badger-Antich] Removed from resource: K9Bronco [script:Badger-Antich] Removed from resource: 870 [script:Badger-Antich] Removed from resource: Trailer [script:Badger-Antich] Removed from resource: UmPack [script:Badger-Antich] Removed from resource: lux_vehcontrol [script:Badger-Antich] Removed from resource: postal_map [script:Badger-Antich] Removed from resource: LSPD4 [script:Badger-Antich] Removed from resource: bob74_ipl-2.0.9a [script:Badger-Antich] Removed from resource: gigz_karting_v1.2 [script:Badger-Antich] Removed from resource: int_paleto_pills [script:Badger-Antich] Removed from resource: int_sandymc [script:Badger-Antich] Removed from resource: LSPD5 [script:Badger-Antich] Removed from resource: LSPD1 [script:Badger-Antich] Removed from resource: Remove-AICops [script:Badger-Antich] Removed from resource: lesslethal [script:Badger-Antich] Removed from resource: dpclothing [script:Badger-Antich] Removed from resource: dpemotes [script:Badger-Antich] Removed from resource: ebu_nscCHP [script:Badger-Antich] Removed from resource: fax-hidecmds [script:Badger-Antich] Removed from resource: fingerpoint [script:Badger-Antich] Removed from resource: Fix [script:Badger-Antich] Removed from resource: CHP4 [script:Badger-Antich] Removed from resource: heliscript-rsheli [script:Badger-Antich] Removed from resource: KeepMyDoorOpen [script:Badger-Antich] Removed from resource: kosta-loading [script:Badger-Antich] Removed from resource: wk_delveh [script:Badger-Antich] Removed from resource: NeverWanted [script:Badger-Antich] Removed from resource: PvP [script:Badger-Antich] Removed from resource: tablet [script:Badger-Antich] Removed from resource: SEM_InteractionMenu [script:Badger-Antich] Removed from resource: 2011CrowVic [script:Badger-Antich] Removed from resource: sonorancad [script:Badger-Antich] Removed from resource: sonoran_livemap [script:Badger-Antich] Removed from resource: sonoran_updatehelper [script:Badger-Antich] Removed from resource: wk_wars2x [script:Badger-Antich] Removed from resource: CHP8 [script:Badger-Antich] Removed from resource: g17 [script:Badger-Antich] Removed from resource: m4 [script:Badger-Antich] Removed from resource: x26 [script:Badger-Antich] Removed from resource: 2012Caprice [script:Badger-Antich] Removed from resource: 2014Tahoe [script:Badger-Antich] Removed from resource: 2016Explore [script:Badger-Antich] Removed from resource: 2016Ram [script:Badger-Antich] Removed from resource: 2018DodgeCharger [script:Badger-Antich] Removed from resource: 2018Taurus [script:Badger-Antich] Removed from resource: LSPD8 [script:Badger-Antich] Removed from resource: 2019Camaro [script:Badger-Antich] Removed from resource: 2019Silverado [script:Badger-Antich] Removed from resource: 2019Tahoe [script:Badger-Antich] Removed from resource: F150 [script:Badger-Antich] Removed from resource: CHP1 [script:Badger-Antich] Removed from resource: CHP2 [script:Badger-Antich] Removed from resource: CHP3 [script:Badger-Antich] Removed from resource: CHP5 [script:Badger-Antich] Removed from resource: CHP6 [script:Badger-Antich] Removed from resource: CHP7 [script:Badger-Antich] Removed from resource: LSPD10 [script:Badger-Antich] Removed from resource: LSPD12 [script:Badger-Antich] Removed from resource: LSPD13 [script:Badger-Antich] Removed from resource: LSPD2 [script:Badger-Antich] Removed from resource: LSPD3 [script:Badger-Antich] Removed from resource: LSPD6 [script:Badger-Antich] Removed from resource: LSPD7 [script:Badger-Antich] Removed from resource: LSPD9 [script:Badger-Antich] [Badger-AC] Uninstall Mod-Menu-Checks | Modified 1 or more resources. It is required to restart your server so these changes can now take place. [script:sonoran_updat] Restarting sonorancad resource for plugin updates... [ cmd] Access denied for command restart. [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ script:wk_wars2x] [ script:wk_wars2x] // [ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __ [ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ / [ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > < [ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\ [ script:wk_wars2x] || [ script:wk_wars2x] || Created by WolfKnight [ script:wk_wars2x] || [ script:wk_wars2x] || Current version: 1.3.0 [ script:wk_wars2x] || Latest recommended version: 1.3.0 [ script:wk_wars2x] || [ script:wk_wars2x] || Wraith ARS 2X is up to date! [ script:wk_wars2x] || [ script:wk_wars2x] \\ [ script:wk_wars2x] ================================================================ ======== FXServer starting - 7/16/2021, 12:01:49 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:02:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:02:51 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:03:03][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 354 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:03:53 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:04:05][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:04:07][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:04:07][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [00:04:07][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [00:04:07][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [00:04:07][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:04:55 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:05:07][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 350 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:05:58 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:06:09][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:07:01 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:07:13][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 347 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:08:04 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:08:15][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 338 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:08:18][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:08:18][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [00:08:18][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [00:08:18][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [00:08:18][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:09:07 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:09:18][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 349 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:10:10 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:10:21][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:11:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:11:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:12:16 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:12:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:12:30][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:12:30][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:13:19 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:13:30][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 352 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:14:22 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:14:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 363 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:15:25 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:15:36][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:16:28 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:16:39][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:17:31 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:17:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:17:45][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:17:45][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [00:17:45][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [00:17:45][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [00:17:45][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:18:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:18:45][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 338 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:18:48][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:18:48][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:19:36 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:19:47][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:20:38 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:20:49][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:21:40 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:21:51][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:22:42 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:22:53][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 350 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:23:44 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:23:55][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 285 milliseconds [script:Badger-Antich] Removed from resource: Mrap [script:Badger-Antich] Removed from resource: DOT_MessageTrailer [script:Badger-Antich] Removed from resource: discord_perms [script:Badger-Antich] Removed from resource: CHP9 [script:Badger-Antich] Removed from resource: eup-stream [script:Badger-Antich] Removed from resource: JF_SeatShuffle [script:Badger-Antich] Removed from resource: a_c_shepherd [script:Badger-Antich] Removed from resource: UnmarkedPack [script:Badger-Antich] Removed from resource: new_overlays [script:Badger-Antich] Removed from resource: vMenu [script:Badger-Antich] Removed from resource: ATV [script:Badger-Antich] Removed from resource: LSPD11 [script:Badger-Antich] Removed from resource: 2017FordPitBull [script:Badger-Antich] Removed from resource: Badger_Discord_API [script:Badger-Antich] Removed from resource: DiscordAcePerms [script:Badger-Antich] Removed from resource: DOT_2010Silverado [script:Badger-Antich] Removed from resource: DOT_DodgeRamDually [script:Badger-Antich] Removed from resource: DOT_F-250 [script:Badger-Antich] Removed from resource: DOT_Gooseneck [script:Badger-Antich] Removed from resource: curls_military [script:Badger-Antich] Removed from resource: DOT_Silverado [script:Badger-Antich] Removed from resource: DOT_Tahoe [script:Badger-Antich] Removed from resource: int_mphouse01 [script:Badger-Antich] Removed from resource: Maxpersonal [script:Badger-Antich] Removed from resource: UM2017Ford [script:Badger-Antich] Removed from resource: 2014Charger [script:Badger-Antich] Removed from resource: 2015Suzuki [script:Badger-Antich] Removed from resource: LegacyFuel [script:Badger-Antich] Removed from resource: K9Bronco [script:Badger-Antich] Removed from resource: 870 [script:Badger-Antich] Removed from resource: Trailer [script:Badger-Antich] Removed from resource: UmPack [script:Badger-Antich] Removed from resource: lux_vehcontrol [script:Badger-Antich] Removed from resource: postal_map [script:Badger-Antich] Removed from resource: LSPD4 [script:Badger-Antich] Removed from resource: bob74_ipl-2.0.9a [script:Badger-Antich] Removed from resource: gigz_karting_v1.2 [script:Badger-Antich] Removed from resource: int_paleto_pills [script:Badger-Antich] Removed from resource: int_sandymc [script:Badger-Antich] Removed from resource: LSPD5 [script:Badger-Antich] Removed from resource: LSPD1 [script:Badger-Antich] Removed from resource: Remove-AICops [script:Badger-Antich] Removed from resource: lesslethal [script:Badger-Antich] Removed from resource: dpclothing [script:Badger-Antich] Removed from resource: dpemotes [script:Badger-Antich] Removed from resource: ebu_nscCHP [script:Badger-Antich] Removed from resource: fax-hidecmds [script:Badger-Antich] Removed from resource: fingerpoint [script:Badger-Antich] Removed from resource: Fix [script:Badger-Antich] Removed from resource: CHP4 [script:Badger-Antich] Removed from resource: heliscript-rsheli [script:Badger-Antich] Removed from resource: KeepMyDoorOpen [script:Badger-Antich] Removed from resource: kosta-loading [script:Badger-Antich] Removed from resource: wk_delveh [script:Badger-Antich] Removed from resource: NeverWanted [script:Badger-Antich] Removed from resource: PvP [script:Badger-Antich] Removed from resource: tablet [script:Badger-Antich] Removed from resource: SEM_InteractionMenu [script:Badger-Antich] Removed from resource: 2011CrowVic [script:Badger-Antich] Removed from resource: sonorancad [script:Badger-Antich] Removed from resource: sonoran_livemap [script:Badger-Antich] Removed from resource: sonoran_updatehelper [script:Badger-Antich] Removed from resource: wk_wars2x [script:Badger-Antich] Removed from resource: CHP8 [script:Badger-Antich] Removed from resource: g17 [script:Badger-Antich] Removed from resource: m4 [script:Badger-Antich] Removed from resource: x26 [script:Badger-Antich] Removed from resource: 2012Caprice [script:Badger-Antich] Removed from resource: 2014Tahoe [script:Badger-Antich] Removed from resource: 2016Explore [script:Badger-Antich] Removed from resource: 2016Ram [script:Badger-Antich] Removed from resource: 2018DodgeCharger [script:Badger-Antich] Removed from resource: 2018Taurus [script:Badger-Antich] Removed from resource: LSPD8 [script:Badger-Antich] Removed from resource: 2019Camaro [script:Badger-Antich] Removed from resource: 2019Silverado [script:Badger-Antich] Removed from resource: 2019Tahoe [script:Badger-Antich] Removed from resource: F150 [script:Badger-Antich] Removed from resource: CHP1 [script:Badger-Antich] Removed from resource: CHP2 [script:Badger-Antich] Removed from resource: CHP3 [script:Badger-Antich] Removed from resource: CHP5 [script:Badger-Antich] Removed from resource: CHP6 [script:Badger-Antich] Removed from resource: CHP7 [script:Badger-Antich] Removed from resource: LSPD10 [script:Badger-Antich] Removed from resource: LSPD12 [script:Badger-Antich] Removed from resource: LSPD13 [script:Badger-Antich] Removed from resource: LSPD2 [script:Badger-Antich] Removed from resource: LSPD3 [script:Badger-Antich] Removed from resource: LSPD6 [script:Badger-Antich] Removed from resource: LSPD7 [script:Badger-Antich] Removed from resource: LSPD9 [script:Badger-Antich] [Badger-AC] Uninstall Mod-Menu-Checks | Modified 1 or more resources. It is required to restart your server so these changes can now take place. [script:sonoran_updat] Restarting sonorancad resource for plugin updates... [ cmd] Access denied for command restart. [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare number with nil [script:BadgerEssenti] SCRIPT ERROR: @BadgerEssentials/HttpRequests.lua:5: attempt to index a nil value (local 'data') [ script:flashBadge] Flash Badge (flashBadge) Version Check failed, please make sure its updated! [script:discord_perms] An error occured, please check your config and ensure everything is correct. Error: 0 [script:Badger_Discor] [Badger_Perms] An error occured, please check your config and ensure everything is correct. Error: 0 [ script:JD_logs] JD_logs unable to check version [ script:sonorancad] Error: HTTP error caught: {"errno":"ECONNRESET","code":"ECONNRESET","syscall":"read"} [ script:sonorancad] Error: HTTP error caught: {"code":"ECONNRESET"} [ svadhesive] Error: An error occurred while checking server license key: OpenSSL SSL_connect: Connection was reset in connection to keymaster.fivem.net:443 - CURL error code 35 (SSL connect error) ================================================================ ======== FXServer starting - 7/16/2021, 12:25:03 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:25:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:26:05 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:26:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:27:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:27:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:28:11 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:28:23][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:29:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:29:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:29:27][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:29:27][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [00:29:27][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [00:29:27][SonoranCAD:INFO] Available Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [00:29:27][SonoranCAD:INFO] Loaded Plugins: ================================================================ ======== FXServer starting - 7/16/2021, 12:30:15 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:30:26][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 351 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:31:18 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:31:29][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:32:20 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:32:31][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 337 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:33:23 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:33:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:33:37][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:33:37][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [00:33:37][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [00:33:37][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [00:33:37][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:34:26 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:34:38][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:35:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:35:41][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 330 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ svadhesive] Error: Could not authenticate server license key. Your key is inactive.  ================================================================ ======== FXServer starting - 7/16/2021, 12:36:32 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:36:43][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:37:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:37:45][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 331 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:38:36 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:38:47][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:39:38 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:39:49][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:39:51][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:39:51][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [00:39:51][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [00:39:51][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [00:39:51][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:40:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:40:51][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 353 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:41:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:41:53][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:42:43 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:42:54][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [00:42:57][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:42:57][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ ================================================================ ======== FXServer starting - 7/16/2021, 12:43:45 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:43:56][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 356 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:44:48 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:44:59][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 344 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:45:50 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:46:01][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:46:53 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:47:04][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 358 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:47:07][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:47:07][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [00:47:07][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [00:47:07][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [00:47:07][SonoranCAD:INFO] Loaded Plugins: ================================================================ ======== FXServer starting - 7/16/2021, 12:47:56 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:48:07][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:48:58 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:49:09][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:50:00 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:50:11][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [00:50:13][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:50:13][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ ================================================================ ======== FXServer starting - 7/16/2021, 12:51:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:51:13][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 383 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:52:04 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:52:15][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:53:06 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:53:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:54:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager rver-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:54:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 350 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:55:09 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:55:21][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 337 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:56:11 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:56:23][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 415 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:57:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:57:25][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [00:57:27][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [00:57:27][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:58:15 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:58:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 330 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 12:59:17 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [00:59:29][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:00:20 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:00:31][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:01:22 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:01:36][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 331 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:02:24 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:02:36][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 365 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:03:25 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:03:37][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 359 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:04:28 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:04:39][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:05:30 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:05:41][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 338 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:05:43][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:05:43][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:05:43][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:05:43][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:05:43][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:06:32 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:06:43][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 368 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:07:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:07:46][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 344 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:08:36 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:08:47][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 312 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:09:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:09:50][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:09:52][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:09:52][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:09:52][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:09:52][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:09:52][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:10:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:10:52][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:10:54][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:10:54][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:11:42 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:11:54][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 395 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:12:45 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:12:56][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:13:46 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:13:58][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 392 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:14:48 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:15:00][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:15:50 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:16:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:16:52 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:17:04][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:17:54 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:18:06][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 338 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:18:56 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:19:08][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:19:58 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. m [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:20:10][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:20:14][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:20:14][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:21:00 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:21:12][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 323 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:22:03 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:22:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:22:17][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:22:17][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:23:06 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:23:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:23:20][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:23:20][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:23:20][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:23:20][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:23:20][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:24:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:24:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 340 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:24:22][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:24:22][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:24:22][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:24:22][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:24:22][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:25:11 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:25:22][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 363 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:26:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:26:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 378 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:27:15 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:27:26][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 364 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:28:17 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:28:28][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:29:19 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-im[ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:29:30][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:30:21 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:30:32][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 354 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:31:23 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:31:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [01:31:36][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:31:36][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:31:36][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:31:36][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:31:36][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:32:24 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:32:36][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:33:27 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:33:38][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:33:40][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:33:40][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:33:40][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:33:40][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:33:40][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:34:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:34:40][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:34:42][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:34:42][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:34:42][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:34:42][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:34:42][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:35:30 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:35:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:36:32 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:36:44][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:37:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:37:46][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:37:48][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:37:48][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:37:48][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:37:48][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:37:48][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:38:36 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:38:48][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:39:38 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:39:49][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:40:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:40:52][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [01:40:55][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:40:55][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:40:55][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:40:55][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:40:55][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:41:43 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:41:54][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [01:41:57][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:41:57][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:41:57][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:41:57][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:41:57][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:42:46 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:42:57][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:43:49 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:44:01][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 339 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:44:51 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:45:03][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 340 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:45:53 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:46:04][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:46:56 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:47:07][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:47:58 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:48:11][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 345 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:49:00 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:49:11][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:50:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:50:13][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 392 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:51:03 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:51:15][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:51:17][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:51:17][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:51:17][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:51:17][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:51:17][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:52:05 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:52:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:53:07 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:53:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:53:21][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:53:21][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:53:21][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:53:21][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:53:21][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:54:09 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:54:22][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [01:54:25][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [01:54:25][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [01:54:25][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [01:54:25][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [01:54:25][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:55:11 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] [0[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:55:23][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:56:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:56:25][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:57:15 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:57:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:58:17 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:58:29][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 347 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 1:59:19 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [01:59:30][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:00:21 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:00:35][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 426 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- ================================================================ ======== FXServer starting - 7/16/2021, 2:01:24 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:01:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:02:26 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:02:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 ================================================================ ======== FXServer starting - 7/16/2021, 2:03:27 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:03:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ svadhesive] Error: Could not authenticate ================================================================ ======== FXServer starting - 7/16/2021, 2:04:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:04:43][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 451 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:05:31 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:05:44][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 403 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:06:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:06:47][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 353 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:06:50][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:06:50][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:07:37 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:07:49][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 377 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:07:52][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:07:52][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:08:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:08:51][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 351 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:09:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:09:53][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 393 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:10:42 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:10:54][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 331 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:11:44 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:11:57][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 348 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:12:46 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:12:59][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 362 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:13:48 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:14:01][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 364 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:14:51 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:15:03][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 420 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:15:54 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:16:06][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 351 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:16:57 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:17:10][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 385 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:18:00 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:18:12][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 352 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:19:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:19:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 369 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:20:04 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:20:16][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 354 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:21:06 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:21:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 337 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:21:20][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:21:20][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [02:21:20][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:21:20][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:21:20][SonoranCAD:INFO] Loaded Plugins: ================================================================ ======== FXServer starting - 7/16/2021, 2:22:07 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:22:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:22:21][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:22:21][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:22:21][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:22:21][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:22:21][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:23:09 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:23:21][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 366 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:24:11 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script envir[ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:24:23][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 399 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:25:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:25:25][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 323 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:26:16 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:26:28][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 359 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) ================================================================ ======== FXServer starting - 7/16/2021, 2:27:18 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:27:29][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:27:32][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:27:32][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:27:32][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:27:32][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:27:32][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:28:20 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:28:32][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 337 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:28:34][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:28:34][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:29:22 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:29:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 339 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:30:23 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:30:35][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:31:25 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:31:37][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:32:27 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:32:39][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:32:41][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:32:41][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [02:32:41][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:32:41][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:32:41][SonoranCAD:INFO] Loaded Plugins: ================================================================ ======== FXServer starting - 7/16/2021, 2:33:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citize[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:33:41][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] ================================================================ ======== FXServer starting - 7/16/2021, 2:34:32 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:34:43][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:34:45][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:34:45][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:35:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:35:45][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:35:47][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:35:47][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:35:47][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:35:47][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:35:47][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:36:36 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:36:48][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:36:50][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:36:50][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:36:50][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:36:50][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:36:50][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:37:37 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:37:49][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 330 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:37:51][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:37:51][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:37:51][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:37:51][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:37:51][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:38:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:38:51][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:39:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:39:53][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 354 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:40:43 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:40:55][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [02:40:57][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:40:57][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:40:57][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:40:57][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:40:57][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:41:45 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:41:57][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:42:47 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:42:59][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 330 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:43:01][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:43:01][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:43:49 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:44:01][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 349 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:44:03][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:44:03][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:44:51 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:45:03][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 346 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:45:53 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:46:05][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:46:55 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:47:07][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 323 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:47:57 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:48:09][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 350 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:48:59 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ cit[ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:49:11][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 344 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:50:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:50:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:50:16][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:50:16][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:50:16][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:50:16][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:50:16][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:51:04 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:51:15][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 340 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:51:18][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:51:18][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:51:18][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:51:18][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:51:18][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:52:06 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:52:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:53:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:53:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:53:21][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:53:21][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:54:10 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:54:21][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:55:12 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:55:23][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 311 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:56:14 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:56:25][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 309 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:57:16 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:57:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 338 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:58:17 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:58:29][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 325 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [02:58:31][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [02:58:31][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [02:58:31][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [02:58:31][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [02:58:31][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 2:59:19 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [02:59:31][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:00:21 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:00:33][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 398 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [B ================================================================ ======== FXServer starting - 7/16/2021, 3:01:23 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:01:35][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:02:25 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:02:37][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:03:27 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:03:39][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 355 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:04:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:04:41][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:05:31 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:05:43][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:05:45][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:05:45][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:05:45][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:05:45][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:05:45][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:06:33 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:06:44][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:06:47][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:06:47][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:06:47][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:06:47][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:06:47][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:07:36 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:07:47][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:07:49][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:07:49][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:08:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:08:50][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:09:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:09:52][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 325 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:09:55][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:09:55][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:10:44 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:10:55][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:10:58][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:10:58][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:10:58][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:10:58][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:10:58][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:11:46 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:11:57][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 307 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:11:59][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:11:59][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:11:59][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:11:59][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:11:59][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:12:48 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:12:59][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 360 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:13:50 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:14:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:14:52 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:15:03][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 342 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:15:06][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:15:06][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:15:06][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:15:06][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:15:06][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:15:54 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:16:05][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:16:07][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:16:07][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:16:07][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:16:07][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:16:07][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:16:56 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:17:07][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 309 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:17:58 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:18:09][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:18:11][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:18:11][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:18:11][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:18:11][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:18:11][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:19:00 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:19:11][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:19:15][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:19:15][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:20:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:20:13][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 370 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:21:03 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:21:15][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 357 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:22:05 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:22:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 350 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:22:19][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:22:19][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:23:07 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:23:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [03:23:21][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:23:21][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:23:21][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:23:21][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:23:21][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:24:09 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:24:21][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 309 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:24:23][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:24:23][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:24:23][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:24:23][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:24:23][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:25:11 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:25:22][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 310 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:25:24][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:25:24][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:25:25][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:25:25][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:25:25][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:26:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:26:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:27:15 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:27:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:28:17 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:28:29][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:28:31][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:28:31][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:28:31][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:28:31][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:28:31][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:29:20 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:29:31][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 339 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:29:34][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:29:34][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:30:23 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:30:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:30:37][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:30:37][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:31:26 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:31:37][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 311 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [03:31:40][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:31:40][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:32:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:32:40][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 311 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:33:31 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:33:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 349 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:33:44][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:33:44][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:34:33 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:34:44][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 354 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:34:46][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:34:46][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:35:35 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:35:46][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:35:49][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:35:49][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:36:37 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:36:48][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 325 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:37:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:37:54][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:37:56][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:37:56][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:37:56][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:37:56][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:37:56][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:38:40 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:38:52][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:39:42 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:39:54][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:40:44 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:40:57][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 364 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) ================================================================ ======== FXServer starting - 7/16/2021, 3:41:46 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:41:58][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 382 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:42:48 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:43:00][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 348 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:43:50 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:44:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:44:53 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:45:05][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:45:07][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:45:07][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:45:07][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:45:07][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:45:07][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:45:55 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:46:06][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:46:57 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:47:08][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:47:59 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:48:11][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:49:01 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:49:13][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:50:03 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:50:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds ================================================================ ======== FXServer starting - 7/16/2021, 3:51:05 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:51:16][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:51:19][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:51:19][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:51:19][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:51:19][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:51:19][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:52:07 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:52:18][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:52:21][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:52:21][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:52:21][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:52:21][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:52:21][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:53:09 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:53:20][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 340 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:54:11 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:54:22][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:55:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:55:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:56:15 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:56:26][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:57:17 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:57:28][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 344 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:58:18 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:58:30][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [03:58:32][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [03:58:32][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [03:58:32][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [03:58:32][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [03:58:32][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 3:59:20 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [03:59:32][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 354 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:00:22 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:00:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:01:25 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] A[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:01:37][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:02:28 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:02:40][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 355 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [04:02:42][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:02:42][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:02:42][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:02:42][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:02:42][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:03:31 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:03:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:04:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:04:45][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 310 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:05:37 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:05:48][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 303 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:06:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:06:50][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 323 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:07:42 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:07:53][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 379 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:08:45 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:08:57][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:09:47 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:09:58][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:10:49 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:11:00][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:11:03][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:11:03][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:11:03][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:11:03][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:11:03][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:11:51 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:12:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:12:05][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:12:05][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:12:05][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:12:05][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:12:05][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:12:53 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:13:05][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 312 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:13:55 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:14:06][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:14:57 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:15:08][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:15:11][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:15:11][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:15:11][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:15:11][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:15:11][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:15:59 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:16:10][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:17:01 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:17:12][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 310 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:18:03 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:18:15][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:18:17][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:18:17][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:18:17][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:18:17][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:18:17][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:19:05 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [38;5;73m[ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:19:16][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:20:06 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:20:18][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:21:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:21:20][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:22:10 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:22:23][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 337 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:23:13 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:23:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:23:27][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:23:27][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:23:27][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:23:27][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:23:27][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:24:15 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:24:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:25:17 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:25:28][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 338 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:25:30][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:25:30][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:25:30][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:25:30][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:25:30][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:26:18 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:26:30][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:27:20 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:27:32][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:28:22 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:28:33][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 342 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) ================================================================ ======== FXServer starting - 7/16/2021, 4:29:24 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:29:36][core/logging.lua:0:INFO] Starting up... [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 331 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:29:38][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:29:38][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:29:38][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:29:38][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:29:38][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:30:26 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:30:38][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 306 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [04:30:40][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:30:40][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:30:40][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:30:40][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:30:40][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:31:28 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:31:40][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 303 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:31:42][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:31:42][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:31:42][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:31:42][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:31:42][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:32:30 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:32:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 351 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:33:32 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:33:44][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 380 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:34:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:34:46][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:35:36 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:35:48][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:35:50][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:35:50][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:35:50][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:35:50][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:35:50][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:36:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:36:50][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 331 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:36:53][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:36:53][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:36:53][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:36:53][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:36:53][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:37:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:37:52][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:38:43 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:38:54][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:39:45 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:39:56][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:40:47 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:40:58][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:41:00][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:41:00][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:41:00][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:41:00][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:41:00][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:41:49 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:42:00][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:42:51 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:43:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:43:04][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:43:04][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:43:52 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:44:04][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 325 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:44:06][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:44:06][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:44:06][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:44:06][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:44:06][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:44:54 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:45:06][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:45:56 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:46:08][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:46:58 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:47:10][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:48:00 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:48:12][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:49:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:49:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 339 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:50:04 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:50:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:51:06 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:51:20][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:52:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:52:20][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:53:10 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:53:22][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:54:12 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:54:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:55:14 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:55:26][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:55:28][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:55:28][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:55:28][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:55:28][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:55:28][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:56:16 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:56:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:sonorancad] [04:56:30][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:56:30][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:56:30][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:56:30][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:56:30][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 4:57:18 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:57:30][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [ script:sonorancad] [04:57:32][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:57:32][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ ================================================================ ======== FXServer starting - 7/16/2021, 4:58:20 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:58:33][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 375 milliseconds [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) ================================================================ ======== FXServer starting - 7/16/2021, 4:59:23 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [04:59:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [04:59:37][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [04:59:37][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [04:59:37][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [04:59:37][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [04:59:37][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:00:26 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:00:38][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:01:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:01:40][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:02:31 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:02:42][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:03:33 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:03:44][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 311 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:04:35 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:04:47][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 312 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:04:49][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:04:49][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:04:49][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:04:49][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:04:49][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:05:37 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:05:48][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 340 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:06:39 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:06:50][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:06:52][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:06:52][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:06:52][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:06:52][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:06:52][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:07:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:07:52][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:08:42 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:08:53][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:09:44 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:09:55][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:10:46 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:10:57][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:11:48 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:11:59][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:12:50 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:13:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 339 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:13:04][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:13:04][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:13:52 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] [0[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:14:03][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:14:55 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:15:07][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:15:57 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:16:09][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:16:59 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:17:11][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:17:13][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:17:13][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:18:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:18:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 386 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:19:05 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:19:17][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:20:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:20:19][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 330 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:21:10 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel en-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:21:21][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 310 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:21:23][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:21:23][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:21:23][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:21:23][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:21:23][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:22:12 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:22:23][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:23:14 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:23:25][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 315 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:24:16 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:24:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 323 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:25:18 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:25:29][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:25:31][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:25:31][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:25:31][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:25:31][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:25:31][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:26:19 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:26:31][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:27:21 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:27:33][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:27:35][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:27:35][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:28:23 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:28:34][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:29:26 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:29:38][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:30:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:30:41][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:30:43][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:30:43][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:30:43][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:30:43][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:30:43][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:31:32 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:31:43][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:32:35 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:32:46][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:33:38 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:33:49][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:34:41 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:34:53][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:35:43 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:35:55][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 373 milliseconds [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:36:45 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizAsset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:36:56][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 393 milliseconds [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:37:48 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:37:59][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:38:02][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:38:02][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:38:51 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:39:02][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:39:05][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:39:05][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:39:05][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:39:05][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:39:05][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:39:53 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:40:04][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 337 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:40:55 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:41:06][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 346 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:41:57 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:42:08][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:42:59 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:43:10][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:44:01 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:44:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 351 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:44:16][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:44:16][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:44:16][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:44:16][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:44:16][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:45:02 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:45:14][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 344 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:46:04 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:46:16][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 339 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:47:06 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:47:18][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:48:08 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:48:20][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 311 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:49:10 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:49:22][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 310 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:49:24][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:49:24][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:49:24][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:49:24][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:49:24][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:50:12 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:50:24][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 336 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:51:14 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:51:26][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:51:28][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:51:28][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:51:28][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:51:28][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:51:28][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:52:16 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:52:27][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:53:19 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:53:30][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:53:33][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:53:33][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:54:22 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:54:33][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:55:24 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:55:36][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 345 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:55:38][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:55:38][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:55:38][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:55:38][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:55:38][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:56:27 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:56:38][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:57:29 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:57:40][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 326 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:57:42][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:57:42][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:57:42][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:57:42][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:57:42][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:58:32 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:58:43][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 5:59:34 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [05:59:45][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [05:59:47][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [05:59:47][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [05:59:47][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [05:59:47][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [05:59:47][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 6:00:35 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [06:00:47][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 6:01:37 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [06:01:49][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ svadhesive] Error: Could not authenticate server license key. Your key is inactive. ================================================================ ======== FXServer starting - 7/16/2021, 8:06:46 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 181 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [08:06:58][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 349 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [08:07:01][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [08:07:01][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [08:07:01][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [08:07:01][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [08:07:01][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Server license key authentication succeeded. Welcome! [ script:SmartSigns] Thanks for choosing London Studios [script:Badger-Antich] Removed from resource: Mrap [script:Badger-Antich] Removed from resource: DOT_MessageTrailer [script:Badger-Antich] Removed from resource: discord_perms [script:Badger-Antich] Removed from resource: CHP9 [script:Badger-Antich] Removed from resource: eup-stream [script:Badger-Antich] Removed from resource: JF_SeatShuffle [script:Badger-Antich] Removed from resource: a_c_shepherd [script:Badger-Antich] Removed from resource: UnmarkedPack [script:Badger-Antich] Removed from resource: new_overlays [script:Badger-Antich] Removed from resource: vMenu [script:Badger-Antich] Removed from resource: ATV [script:Badger-Antich] Removed from resource: LSPD11 [script:Badger-Antich] Removed from resource: 2017FordPitBull [script:Badger-Antich] Removed from resource: Badger_Discord_API [script:Badger-Antich] Removed from resource: DiscordAcePerms [script:Badger-Antich] Removed from resource: DOT_2010Silverado [script:Badger-Antich] Removed from resource: DOT_DodgeRamDually [script:Badger-Antich] Removed from resource: DOT_F-250 [script:Badger-Antich] Removed from resource: DOT_Gooseneck [script:Badger-Antich] Removed from resource: curls_military [script:Badger-Antich] Removed from resource: DOT_Silverado [script:Badger-Antich] Removed from resource: DOT_Tahoe [script:Badger-Antich] Removed from resource: int_mphouse01 [script:Badger-Antich] Removed from resource: Maxpersonal [script:Badger-Antich] Removed from resource: UM2017Ford [script:Badger-Antich] Removed from resource: 2014Charger [script:Badger-Antich] Removed from resource: 2015Suzuki [script:Badger-Antich] Removed from resource: LegacyFuel [script:Badger-Antich] Removed from resource: K9Bronco [script:Badger-Antich] Removed from resource: 870 [script:Badger-Antich] Removed from resource: Trailer [script:Badger-Antich] Removed from resource: UmPack [script:Badger-Antich] Removed from resource: lux_vehcontrol [script:Badger-Antich] Removed from resource: postal_map [script:Badger-Antich] Removed from resource: LSPD4 [script:Badger-Antich] Removed from resource: bob74_ipl-2.0.9a [script:Badger-Antich] Removed from resource: gigz_karting_v1.2 [script:Badger-Antich] Removed from resource: int_paleto_pills [script:Badger-Antich] Removed from resource: int_sandymc [script:Badger-Antich] Removed from resource: LSPD5 [script:Badger-Antich] Removed from resource: LSPD1 [script:Badger-Antich] Removed from resource: Remove-AICops [script:Badger-Antich] Removed from resource: lesslethal [script:Badger-Antich] Removed from resource: dpclothing [script:Badger-Antich] Removed from resource: dpemotes [script:Badger-Antich] Removed from resource: ebu_nscCHP [script:Badger-Antich] Removed from resource: fax-hidecmds [script:Badger-Antich] Removed from resource: fingerpoint [script:Badger-Antich] Removed from resource: Fix [script:Badger-Antich] Removed from resource: CHP4 [script:Badger-Antich] Removed from resource: heliscript-rsheli [script:Badger-Antich] Removed from resource: KeepMyDoorOpen [script:Badger-Antich] Removed from resource: kosta-loading [script:Badger-Antich] Removed from resource: wk_delveh [script:Badger-Antich] Removed from resource: NeverWanted [script:Badger-Antich] Removed from resource: PvP [script:Badger-Antich] Removed from resource: tablet [script:Badger-Antich] Removed from resource: SEM_InteractionMenu [script:Badger-Antich] Removed from resource: 2011CrowVic [script:Badger-Antich] Removed from resource: sonorancad [script:Badger-Antich] Removed from resource: sonoran_livemap [script:Badger-Antich] Removed from resource: sonoran_updatehelper [script:Badger-Antich] Removed from resource: wk_wars2x [script:Badger-Antich] Removed from resource: CHP8 [script:Badger-Antich] Removed from resource: g17 [script:Badger-Antich] Removed from resource: m4 [script:Badger-Antich] Removed from resource: x26 [script:Badger-Antich] Removed from resource: 2012Caprice [script:Badger-Antich] Removed from resource: 2014Tahoe [script:Badger-Antich] Removed from resource: 2016Explore [script:Badger-Antich] Removed from resource: 2016Ram [script:Badger-Antich] Removed from resource: 2018DodgeCharger [script:Badger-Antich] Removed from resource: 2018Taurus [script:Badger-Antich] Removed from resource: LSPD8 [script:Badger-Antich] Removed from resource: 2019Camaro [script:Badger-Antich] Removed from resource: 2019Silverado [script:Badger-Antich] Removed from resource: 2019Tahoe [script:Badger-Antich] Removed from resource: F150 [script:Badger-Antich] Removed from resource: CHP1 [script:Badger-Antich] Removed from resource: CHP2 [script:Badger-Antich] Removed from resource: CHP3 [script:Badger-Antich] Removed from resource: CHP5 [script:Badger-Antich] Removed from resource: CHP6 [script:Badger-Antich] Removed from resource: CHP7 [script:Badger-Antich] Removed from resource: LSPD10 [script:Badger-Antich] Removed from resource: LSPD12 [script:Badger-Antich] Removed from resource: LSPD13 [script:Badger-Antich] Removed from resource: LSPD2 [script:Badger-Antich] Removed from resource: LSPD3 [script:Badger-Antich] Removed from resource: LSPD6 [script:Badger-Antich] Removed from resource: LSPD7 [script:Badger-Antich] Removed from resource: LSPD9 [script:Badger-Antich] [Badger-AC] Uninstall Mod-Menu-Checks | Modified 1 or more resources. It is required to restart your server so these changes can now take place. [script:sonoran_updat] Restarting sonorancad resource for plugin updates... [ cmd] Access denied for command restart. [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://minute0011-9x4qlk.users.cfx.re/ [ citizen-server-impl] -- [server notice: hostname_rework] [ citizen-server-impl] You don't have sv_projectName/sv_projectDesc set. [ citizen-server-impl] These variables augment sv_hostname and fix your server name being cut off in the server list. [ citizen-server-impl] Use `sets sv_projectName ..` and `sets sv_projectDesc ..` to set them. [ citizen-server-impl] [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl] [ script:wk_wars2x] [ script:wk_wars2x] // [ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __ [ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ / [ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > < [ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\ [ script:wk_wars2x] || [ script:wk_wars2x] || Created by WolfKnight [ script:wk_wars2x] || [ script:wk_wars2x] || Current version: 1.3.0 [ script:wk_wars2x] || Latest recommended version: 1.3.0 [ script:wk_wars2x] || [ script:wk_wars2x] || Wraith ARS 2X is up to date! [ script:wk_wars2x] || [ script:wk_wars2x] \\ [ script:wk_wars2x] [script:SEM_Interacti] [script:SEM_Interacti] _____ ______ _____ _____ [script:SEM_Interacti] / ____| | ___| | \ / | [script:SEM_Interacti] | (___ | |___ | |\ \ / /| | [script:SEM_Interacti] \___ \ | ___| | | \ \/ / | | [script:SEM_Interacti] ____) | | |___ | | \ / | | [script:SEM_Interacti] \_____/ |______| |__| \__/ |__| [script:SEM_Interacti] InteractionMenu [script:SEM_Interacti] Created By Scott M [script:SEM_Interacti] [script:SEM_Interacti] [script:SEM_Interacti] SEM_InteractionMenu is up to date! [script:SEM_Interacti] [script:SEM_Interacti] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Can't restart a stopped resource. [script:Badger-Antich] [Badger-Anticheat] Checking their Ban Data [ script:hardcap] Connecting: Glizzy Dahmer [ citizen-server-impl] server thread hitch warning: timer interval of 394 milliseconds [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added Glizzy Dahmer to role group group.leo [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added Glizzy Dahmer to role group group.staff [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added Glizzy Dahmer to role group group.management [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Player Glizzy Dahmer has been granted their permissions... [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] server thread hitch warning: timer interval of 316 milliseconds [script:DiscordVehicl] [DiscordVehicleRestrictions] Glizzy Dahmer has received permission for role: 844754197320171549 [ script:Badger-911] [911]Glizzy Dahmer received Badger-911 permissions SUCCESS [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 7 resources, and refreshed 175 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - TLG-ADS [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ citizen-server-impl] Started resource TLG-ADS [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed Glizzy Dahmer from role group group.leo [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed Glizzy Dahmer from role group group.staff [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed Glizzy Dahmer from role group group.management [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [script:Badger-Antich] [Badger-Anticheat] Checking their Ban Data [ script:hardcap] Connecting: james [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added james to role group group.leo [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added james to role group group.staff [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added james to role group group.sradmin [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added james to role group group.civ [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added james to role group group.supervisor [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Player james has been granted their permissions... [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ script:Badger-911] [911]james received Badger-911 permissions SUCCESS [ script:sonorancad] [10:39:26][SonoranCAD:WARNING] Player 2 connected, but did not have an steam ID. [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed james from role group group.leo [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed james from role group group.staff [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed james from role group group.sradmin [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed james from role group group.civ [script:DiscordAcePer] [DiscordAcePerms] (playerDropped) Removed james from role group group.supervisor ================================================================ ======== FXServer starting - 7/16/2021, 10:39:52 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for New%20folder failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//New folder/__resource.lua. [ c-resources-core] Resource loading for Vest failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//Vest/__resource.lua. [ c-resources-core] Resource loading for Prison failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Maps]/Prison/__resource.lua. [ c-resources-core] Resource loading for discord-screenshot failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/discord-screenshot/__resource.lua. [ c-resources-core] Resource loading for FRFuel-patch-1 failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/FRFuel-patch-1/__resource.lua. [ c-resources-core] Resource loading for holsterweapon failed: [ c-resources-core] Could not open resource metadata file C:/Users/Administrator/Desktop/Fxserver/cfx-server-data-master/resources//[Scripts]/holsterweapon/__resource.lua. [ citizen-server-impl] Found 182 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 2011CrowVic [ citizen-server-impl] - 2012Caprice [ citizen-server-impl] - 2014Charger [ citizen-server-impl] - 2014Tahoe [ citizen-server-impl] - 2015Suzuki [ citizen-server-impl] - 2016Explore [ citizen-server-impl] - 2016Ram [ citizen-server-impl] - 2017FordPitBull [ citizen-server-impl] - 2018DodgeCharger [ citizen-server-impl] - 2018Taurus [ citizen-server-impl] - 2019Camaro [ citizen-server-impl] - 2019Silverado [ citizen-server-impl] - 2019Tahoe [ citizen-server-impl] - 870 [ citizen-server-impl] - ATV [ citizen-server-impl] - CHP1 [ citizen-server-impl] - CHP2 [ citizen-server-impl] - CHP3 [ citizen-server-impl] - CHP4 [ citizen-server-impl] - CHP5 [ citizen-server-impl] - CHP6 [ citizen-server-impl] - CHP7 [ citizen-server-impl] - CHP8 [ citizen-server-impl] - CHP9 [ citizen-server-impl] - DOT_2010Silverado [ citizen-server-impl] - DOT_DodgeRamDually [ citizen-server-impl] - DOT_F-250 [ citizen-server-impl] - DOT_Gooseneck [ citizen-server-impl] - DOT_MessageTrailer [ citizen-server-impl] - DOT_Silverado [ citizen-server-impl] - DOT_Tahoe [ citizen-server-impl] - F150 [ citizen-server-impl] - Fix [ citizen-server-impl] - JF_SeatShuffle [ citizen-server-impl] - K9Bronco [ citizen-server-impl] - LSPD1 [ citizen-server-impl] - LSPD10 [ citizen-server-impl] - LSPD11 [ citizen-server-impl] - LSPD12 [ citizen-server-impl] - LSPD13 [ citizen-server-impl] - LSPD2 [ citizen-server-impl] - LSPD3 [ citizen-server-impl] - LSPD4 [ citizen-server-impl] - LSPD5 [ citizen-server-impl] - LSPD6 [ citizen-server-impl] - LSPD7 [ citizen-server-impl] - LSPD8 [ citizen-server-impl] - LSPD9 [ citizen-server-impl] - Maxpersonal [ citizen-server-impl] - Mrap [ citizen-server-impl] - NeverWanted [ citizen-server-impl] - PvP [ citizen-server-impl] - Remove-AICops [ citizen-server-impl] - TLG-ADS [ citizen-server-impl] - Trailer [ citizen-server-impl] - UM2017Ford [ citizen-server-impl] - UmPack [ citizen-server-impl] - UnmarkedPack [ citizen-server-impl] - a_c_shepherd [ citizen-server-impl] - commands [ citizen-server-impl] - curls_military [ citizen-server-impl] - cw_tow-masterranger [ citizen-server-impl] - eup-stream [ citizen-server-impl] - fingerpoint [ citizen-server-impl] - g17 [ citizen-server-impl] - handsup [ citizen-server-impl] - lesslethal [ citizen-server-impl] - lux_vehcontrol [ citizen-server-impl] - m4 [ citizen-server-impl] - modelblacklist [ citizen-server-impl] - new_overlays [ citizen-server-impl] - postal_map [ citizen-server-impl] - x26 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.3.1 starting... [ citizen-server-impl] Started resource monitor [ cmd] Argument count mismatch (passed 2, wanted 3) [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed. [ citizen-server-impl] Couldn't start resource chat. [ c-scripting-core] Creating script environments for Badger-Anticheat [ citizen-server-impl] Started resource Badger-Anticheat [ citizen-server-impl] Asset eup-stream/accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni (1).ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^jbib_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^task_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_freemode_pilot^hand_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_heist^task_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_battle^jbib_diff_002_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^decl_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_bikerdlc_01^jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_013_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_stunt_01^p_head_diff_012_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^teef_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^jbib_diff_017_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_002_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^jbib_diff_001_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^jbib_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_mplts^task_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_010_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_xmas2^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_004_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^accs_diff_005_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_battle^jbib_diff_004_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_heist3^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_importexport_01^jbib_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_008_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_010_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^accs_diff_007_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_smuggler_01^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_stunt_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^accs_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_012_c.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_017_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_male_heist^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource eup-stream [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource new_overlays [ c-scripting-core] Creating script environments for ebu_nscCHP [ script:ebu_nscCHP] [ebu_nscCHP] Started! Written for: NorthernScott Customs Visit Theebu's Scripts: https://discord.gg/SvxZj2h for more scripts! [ citizen-server-impl] Started resource ebu_nscCHP [ citizen-server-impl] Started resource a_c_shepherd [ citizen-server-impl] Asset ATV/atvleo.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset ATV/atvleo.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ATV/atvleo_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource ATV [ citizen-server-impl] Asset Trailer/atvtrailer.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset Trailer/atvtrailer.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Trailer/atvtrailer_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource Trailer [ citizen-server-impl] Asset K9Bronco/k9bronco.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset K9Bronco/k9bronco.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset K9Bronco/k9bronco_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource K9Bronco [ citizen-server-impl] Asset 2017FordPitBull/pitbull.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Asset 2017FordPitBull/pitbull.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2017FordPitBull/pitbull_hi.yft uses 29.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2017FordPitBull [ citizen-server-impl] Asset Maxpersonal/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource Maxpersonal [ citizen-server-impl] Asset Mrap/mrap.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Asset Mrap/mrap.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Mrap/mrap_hi.yft uses 29.5 MiB of virtual memory. [ citizen-server-impl] Started resource Mrap [ citizen-server-impl] Asset UnmarkedPack/caddyum.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/caddyum.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/caddyum_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/jeep.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/jeep_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/rangerrap.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UnmarkedPack/rangerrap_hi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UnmarkedPack/silv.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UnmarkedPack [ citizen-server-impl] Asset 2015Suzuki/leobike.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Asset 2015Suzuki/leobike.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2015Suzuki/leobike_hi.yft uses 22.9 MiB of virtual memory. [ citizen-server-impl] Started resource 2015Suzuki [ citizen-server-impl] Asset RapterBlender/unraptor17.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset RapterBlender/unraptor17.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset RapterBlender/unraptor17_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource RapterBlender [ citizen-server-impl] Couldn't find resource CamarroSmith. [ citizen-server-impl] Asset DOT_MessageTrailer/message.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource DOT_MessageTrailer [ citizen-server-impl] Asset DOT_2010Silverado/dot10silverado.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource DOT_2010Silverado [ citizen-server-impl] Started resource DOT_Gooseneck [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Tahoe/dot20tahoe_hi.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Tahoe [ citizen-server-impl] Asset DOT_F-250/dotf250.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_F-250/dotf250.ytd uses 135.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_F-250/dotf250_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_F-250 [ citizen-server-impl] Asset DOT_Silverado/dot17silv.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Asset DOT_Silverado/dot17silv.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_Silverado/dot17silv_hi.yft uses 28.8 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_Silverado [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset DOT_DodgeRamDually/dot16ramd_hi.yft uses 24.3 MiB of virtual memory. [ citizen-server-impl] Started resource DOT_DodgeRamDually [ citizen-server-impl] Asset swatheli/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource swatheli [ citizen-server-impl] Asset MD500Helicopter/rsheli.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset MD500Helicopter/rsheli.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset MD500Helicopter/rsheli_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource MD500Helicopter [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/rang4pdyw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger1bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bwpd.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger1pdy.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bwpd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2bypd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pd_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolarisRangersPD/ranger2pdw_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset PolarisRangersPD/rangertrailer.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource PolarisRangersPD [ citizen-server-impl] Couldn't find resource LoganPersonal. [ citizen-server-impl] Asset 800proleo/800proleo.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 800proleo [ citizen-server-impl] Asset UmPack/u11cvpi+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset UmPack/u11cvpi.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u11cvpi.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis+hi.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UmPack/u13fpis.yft uses 21.4 MiB of virtual memory. [ citizen-server-impl] Asset UmPack/u13fpis.ytd uses 101.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource UmPack [ citizen-server-impl] Asset 2011CrowVic/lib11vic+hi.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset 2011CrowVic/lib11vic.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2011CrowVic/lib11vic_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource 2011CrowVic [ citizen-server-impl] Asset 2012Caprice/lib12caprice+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2012Caprice/lib12caprice.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2012Caprice [ citizen-server-impl] Asset 2014Charger/lib14charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset 2014Charger/lib14charger.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Charger/lib14charger_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource 2014Charger [ citizen-server-impl] Asset 2016Explore/lib16explorer+hi.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Explore/lib16explorer.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Explore [ citizen-server-impl] Asset 2016Ram/lib14ram+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2016Ram/lib14ram.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2016Ram [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018DodgeCharger/lib18charger.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018DodgeCharger [ citizen-server-impl] Asset 2018Taurus/lib18taurus+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018Taurus/lib18taurus.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2018Taurus [ citizen-server-impl] Asset 2019Camaro/lib19camaro.ytd uses 204.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2019Camaro [ citizen-server-impl] Asset 2019Silverado/lib19silverado+hi.ytd uses 216.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 2019Silverado/lib19silverado.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Silverado/lib19silverado_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Silverado [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe+hi.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019Tahoe/lib19tahoe_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource 2019Tahoe [ citizen-server-impl] Asset F150/lib15f150.ytd uses 212.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource F150 [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe+hi.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2014Tahoe/lib14tahoe.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 2014Tahoe [ citizen-server-impl] Couldn't find resource ZLPersonal. [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Asset CHP2/CHP2.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset CHP2/CHP2.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CHP2/CHP2_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource CHP2 [ citizen-server-impl] Asset CHP3/CHP3.ytd uses 190.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP3 [ citizen-server-impl] Asset CHP4/CHP4.ytd uses 256.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP4 [ citizen-server-impl] Asset CHP5/CHP5.ytd uses 131.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP5 [ citizen-server-impl] Asset CHP6/CHP6.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP6 [ citizen-server-impl] Asset CHP7/CHP7.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP7 [ citizen-server-impl] Asset CHP8/CHP8.ytd uses 191.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP8 [ citizen-server-impl] Asset CHP9/CHP9.ytd uses 133.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP9 [ citizen-server-impl] Couldn't find resource Bike1. [ citizen-server-impl] Couldn't find resource LSPDpack. [ citizen-server-impl] Asset LSPD1/LSPD1.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD1 [ citizen-server-impl] Asset LSPD2/LSPD2.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset LSPD2/LSPD2.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD2/LSPD2_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD2 [ citizen-server-impl] Asset LSPD3/LSPD3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD3 [ citizen-server-impl] Asset LSPD4/LSPD4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD4 [ citizen-server-impl] Asset LSPD5/LSPD5.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD5 [ citizen-server-impl] Asset LSPD6/LSPD6.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD6 [ citizen-server-impl] Asset LSPD7/LSPD7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD7 [ citizen-server-impl] Asset LSPD8/LSPD8.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset LSPD8/LSPD8.ytd uses 149.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD8/LSPD8_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD8 [ citizen-server-impl] Asset LSPD9/LSPD9.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD9 [ citizen-server-impl] Asset LSPD10/LSPD10.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD10 [ citizen-server-impl] Asset LSPD11/LSPD11.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Asset LSPD11/LSPD11.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD11/LSPD11_hi.yft uses 20.1 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD11 [ citizen-server-impl] Asset LSPD12/LSPD12.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LSPD12 [ citizen-server-impl] Asset LSPD13/LSPD13.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LSPD13/LSPD13.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LSPD13/LSPD13_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource LSPD13 [ c-scripting-core] Creating script environments for Badger_Discord_API [ citizen-server-impl] Started resource Badger_Discord_API [ c-scripting-core] Creating script environments for DiscordAcePerms [ citizen-server-impl] Started resource DiscordAcePerms [ c-scripting-core] Creating script environments for discord_perms [ citizen-server-impl] Started resource discord_perms [ citizen-server-impl] Couldn't find resource bikehire. [ citizen-server-impl] Couldn't find resource firetools. [ citizen-server-impl] Couldn't find resource FRFuel-patch-1. [ c-scripting-core] Creating script environments for lux_vehcontrol [ citizen-server-impl] Started resource lux_vehcontrol [ citizen-server-impl] Started resource PvP [ c-scripting-core] Creating script environments for SEM_InteractionMenu [ citizen-server-impl] Started resource SEM_InteractionMenu [ citizen-server-impl] Started resource wk_delveh [ citizen-server-impl] Started resource fingerpoint [ citizen-server-impl] Started resource Remove-AICops [ c-scripting-core] Creating script environments for BadgerEssentials [script:BadgerEssenti] Instantiated instance of script Server.Commands. [script:BadgerEssenti] Instantiated instance of script Server.Main. [script:BadgerEssenti] Instantiated instance of script Server.Messages. [ citizen-server-impl] Started resource BadgerEssentials [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ c-scripting-core] Creating script environments for dpemotes [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:22: attempt to index a nil value (global 'MySQL') [ script:dpemotes] stack traceback: [ script:dpemotes] @dpemotes/Server/Server.lua:22: in main chunk [ c-scripting-core] Failed to load script Server/Server.lua. [ citizen-server-impl] Started resource dpemotes [ citizen-server-impl] Couldn't find resource BadgerBankRobbery. [ citizen-server-impl] Started resource handsup [ citizen-server-impl] Started resource lesslethal [ citizen-server-impl] Started resource NeverWanted [ citizen-server-impl] Started resource KeepMyDoorOpen [ c-resources-core] Could not find dependency essentialmode for resource commands. [ citizen-server-impl] Couldn't start resource commands. [ c-scripting-core] Creating script environments for fax-hidecmds [ citizen-server-impl] Started resource fax-hidecmds [ c-scripting-core] Creating script environments for Fix [ citizen-server-impl] Started resource Fix [ citizen-server-impl] Started resource JF_SeatShuffle [ citizen-server-impl] Started resource kosta-loading [ c-scripting-core] Creating script environments for RealisticVehicleFailure [ citizen-server-impl] Started resource RealisticVehicleFailure [ c-scripting-core] Creating script environments for breathalyzer [ citizen-server-impl] Started resource breathalyzer [ c-scripting-core] Creating script environments for flashBadge [ citizen-server-impl] Started resource flashBadge [ c-scripting-core] Creating script environments for ramexsteerwheel [ citizen-server-impl] Started resource ramexsteerwheel [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for BadgerTracer [ c-scripting-core] Failed to load script @mysql-async/lib/MySQL.lua. [ citizen-server-impl] Started resource BadgerTracer [ c-scripting-core] Creating script environments for screenshot-basic [ citizen-server-impl] Started resource screenshot-basic [ c-scripting-core] Creating script environments for JD_logs [ citizen-server-impl] Started resource JD_logs [ c-scripting-core] Creating script environments for wld-delallveh [ citizen-server-impl] Started resource wld-delallveh [ citizen-server-impl] Couldn't find resource vMenu-banner. [ citizen-server-impl] Started resource wk_wrs [ c-scripting-core] Creating script environments for Jailer [ script:Jailer] Jailer by Albo1125 (LUA, FXServer, FiveM). [ citizen-server-impl] Started resource Jailer [ c-scripting-core] Creating script environments for Bad-Scoreboard [ citizen-server-impl] Started resource Bad-Scoreboard [ c-scripting-core] Creating script environments for Badger-911 [ citizen-server-impl] Started resource Badger-911 [ c-scripting-core] Creating script environments for blacklist [ citizen-server-impl] Started resource blacklist [ c-scripting-core] Creating script environments for DiscordVehicleRestrictions [ citizen-server-impl] Started resource DiscordVehicleRestrictions [ c-scripting-core] Creating script environments for 3dme [ citizen-server-impl] Started resource 3dme [ citizen-server-impl] Couldn't find resource holsterweapon. [ c-scripting-core] Creating script environments for cw_tow-masterranger [ citizen-server-impl] Started resource cw_tow-masterranger [ citizen-server-impl] Couldn't find resource discord-screenshot. [ c-scripting-core] Creating script environments for heliscript-rsheli [ citizen-server-impl] Started resource heliscript-rsheli [ citizen-server-impl] Couldn't find resource weapon-hit. [ citizen-server-impl] Started resource TLG-ADS [ c-scripting-core] Creating script environments for sonorancad [ script:sonorancad] _____ _________ ____ [ script:sonorancad] / ___/____ ____ ____ _________ _____ / ____/ | / __ \ [ script:sonorancad] \__ \/ __ \/ __ \/ __ \/ ___/ __ `/ __ \/ / / /| | / / / / [ script:sonorancad] ___/ / /_/ / / / / /_/ / / / /_/ / / / / /___/ ___ |/ /_/ / [ script:sonorancad] /____/\____/_/ /_/\____/_/ \__,_/_/ /_/\____/_/ |_/_____/ [ script:sonorancad] [ script:sonorancad] [ script:sonorancad] [10:41:03][core/logging.lua:0:INFO] Starting up... [ citizen-server-impl] Started resource sonorancad [ c-scripting-core] Creating script environments for sonoran_updatehelper [ citizen-server-impl] Started resource sonoran_updatehelper [ c-scripting-core] Creating script environments for sonoran_livemap [ citizen-server-impl] Started resource sonoran_livemap [ citizen-server-impl] Started resource tablet [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ citizen-server-impl] Couldn't find resource bcso. [ citizen-server-impl] Started resource int_mphouse01 [ citizen-server-impl] Started resource int_paleto_pills [ citizen-server-impl] Asset int_sandymc/int_sandymc_props.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset int_sandymc/int_sandymc_txt.ytd uses 25.8 MiB of physical memory. [ citizen-server-impl] Started resource int_sandymc [ citizen-server-impl] Started resource postal_map [ citizen-server-impl] Started resource gigz_karting_v1.2 [ citizen-server-impl] Started resource curls_military [ citizen-server-impl] Started resource bob74_ipl-2.0.9a [ citizen-server-impl] Started resource hospitalsandy [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Couldn't find resource SandyPD. [ citizen-server-impl] Couldn't find resource MirrorParkShops. [ citizen-server-impl] Couldn't find resource Motodealer. [ citizen-server-impl] Couldn't find resource PaletoVilla. [ citizen-server-impl] Couldn't find resource patochepaleto. [ citizen-server-impl] Started resource Missionrowest [ citizen-server-impl] Couldn't find resource VillaBT. [ citizen-server-impl] Couldn't find resource CayoPerico. [ citizen-server-impl] Started resource PaletoPd [ citizen-server-impl] Started resource VenetianRestaurant [ citizen-server-impl] Started resource BetterYellowJacks [ citizen-server-impl] Couldn't find resource Prison. [ citizen-server-impl] Started resource Wedding [ citizen-server-impl] Started resource Weeddis [ citizen-server-impl] Couldn't find resource SandyPD1. [ citizen-server-impl] Started resource Islandper [ citizen-server-impl] Started resource flywheels [ citizen-server-impl] Started resource PoliceTraining_V1 [ citizen-server-impl] Asset int_sheriff_v2/int_sheriff2_props_txd.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource int_sheriff_v2 [ citizen-server-impl] Started resource ipl_sheriff_v2 [ c-scripting-core] Creating script environments for SmartSigns [ citizen-server-impl] Started resource SmartSigns [ citizen-server-impl] Started resource Remake2_0 [ citizen-server-impl] Couldn't find resource SmithPersonal. [ citizen-server-impl] Started resource SandyShop [ citizen-server-impl] Started resource SandyYacht [ citizen-server-impl] Started resource SandyYacht1 [ citizen-server-impl] Started resource PaletoCliffside [ citizen-server-impl] Couldn't find resource 17r35. [ citizen-server-impl] Couldn't find resource bentleybentayga. [ citizen-server-impl] Couldn't find resource bmwi8. [ citizen-server-impl] Couldn't find resource boxster. [ citizen-server-impl] Couldn't find resource chevytahoe. [ citizen-server-impl] Couldn't find resource eadada. [ citizen-server-impl] Couldn't find resource f12ber. [ citizen-server-impl] Couldn't find resource lamborghinihuracan. [ citizen-server-impl] Couldn't find resource pgt34. [ citizen-server-impl] Couldn't find resource replace_vehicles. [ citizen-server-impl] Couldn't find resource rollsroycewraith. [ citizen-server-impl] Couldn't find resource SP_PATRIOTCLASSIC. [ citizen-server-impl] Couldn't find resource SPEEDOBOX. [ citizen-server-impl] Couldn't find resource stingray. [ citizen-server-impl] Couldn't find resource VAPIDRV. [ citizen-server-impl] Couldn't find resource security. [ citizen-server-impl] Asset UM2017Ford/f150.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset UM2017Ford/f150.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset UM2017Ford/f150_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource UM2017Ford [ citizen-server-impl] Couldn't find resource 890. [ citizen-server-impl] Started resource g17 [ citizen-server-impl] Asset m4/w_ar_carbinerifle.ytd uses 29.3 MiB of physical memory. [ citizen-server-impl] Asset m4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Started resource m4 [ citizen-server-impl] Started resource x26 [ citizen-server-impl] Started resource smokelauncher [ cmdsys] No such command BadgerEssentials.Commands. [ cmdsys] No such command BadgerEssentials.Command.Announce. [ cmdsys] No such command BadgerEssentials.Command.PriorityCooldown. [ cmdsys] No such command BadgerEssentials.Command.PC. [ cmdsys] No such command BadgerEssentials.Command.PCActive. [ cmdsys] No such command BadgerEssentials.Command.PCOnHold. [ cmdsys] No such command BadgerEssentials.Command.PCReset. [ cmdsys] No such command BadgerEssentials.Command.Peacetime. [ cmdsys] No such command BadgerEssentials.Command.SetAOP. [ cmdsys] No such command BadgerEssentials.Bypass.ReviveTimer. [ svadhesive] Authenticating server license key... [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.01 [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:BadgerEssenti] [BadgerEssentialsv2] is fully up to date, version 2.3 [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ cmd] Access denied for command refresh. [ script:webpack] [ citizen-server-impl] server thread hitch warning: timer interval of 439 milliseconds [script:discord_perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:Badger_Discor] [Badger_Perms] Permission system guild set to: Endless Roleplay | Fivem Community [Beta] (844754197118189628) [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [ script:sonorancad] [10:41:16][SonoranCAD:ERROR] ERROR: Your community cannot use any plugins requiring the API. Please purchase a subscription of Standard or higher. [ script:sonorancad] [10:41:16][SonoranCAD:INFO] Loaded community ID NAL4XOO with API URL: https://api.sonorancad.com/ [ script:sonorancad] [10:41:16][SonoranCAD:ERROR] Aborted startup due to above errors. [ script:sonorancad] [10:41:16][SonoranCAD:INFO] Available Plugins: [ script:sonorancad] [10:41:16][SonoranCAD:INFO] Loaded Plugins: [ svadhesive] Server license key authentication succeeded. Welcome! [ script:SmartSigns] Thanks for choosing London Studios [script:Badger-Antich] Removed from resource: Mrap [script:Badger-Antich] Removed from resource: DOT_MessageTrailer [script:Badger-Antich] Removed from resource: discord_perms [script:Badger-Antich] Removed from resource: CHP9 [script:Badger-Antich] Removed from resource: eup-stream [script:Badger-Antich] Removed from resource: JF_SeatShuffle [script:Badger-Antich] Removed from resource: a_c_shepherd [script:Badger-Antich] Removed from resource: UnmarkedPack [script:Badger-Antich] Removed from resource: new_overlays [script:Badger-Antich] Removed from resource: vMenu [script:Badger-Antich] Removed from resource: ATV [script:Badger-Antich] Removed from resource: LSPD11 [script:Badger-Antich] Removed from resource: 2017FordPitBull [script:Badger-Antich] Removed from resource: Badger_Discord_API [script:Badger-Antich] Removed from resource: DiscordAcePerms [script:Badger-Antich] Removed from resource: DOT_2010Silverado [script:Badger-Antich] Removed from resource: DOT_DodgeRamDually [script:Badger-Antich] Removed from resource: DOT_F-250 [script:Badger-Antich] Removed from resource: DOT_Gooseneck [script:Badger-Antich] Removed from resource: curls_military [script:Badger-Antich] Removed from resource: DOT_Silverado [script:Badger-Antich] Removed from resource: DOT_Tahoe [script:Badger-Antich] Removed from resource: int_mphouse01 [script:Badger-Antich] Removed from resource: Maxpersonal [script:Badger-Antich] Removed from resource: UM2017Ford [script:Badger-Antich] Removed from resource: 2014Charger [script:Badger-Antich] Removed from resource: 2015Suzuki [script:Badger-Antich] Removed from resource: LegacyFuel [script:Badger-Antich] Removed from resource: K9Bronco [script:Badger-Antich] Removed from resource: 870 [script:Badger-Antich] Removed from resource: Trailer [script:Badger-Antich] Removed from resource: UmPack [script:Badger-Antich] Removed from resource: lux_vehcontrol [script:Badger-Antich] Removed from resource: postal_map [script:Badger-Antich] Removed from resource: LSPD4 [script:Badger-Antich] Removed from resource: bob74_ipl-2.0.9a [script:Badger-Antich] Removed from resource: gigz_karting_v1.2 [script:Badger-Antich] Removed from resource: int_paleto_pills [script:Badger-Antich] Removed from resource: int_sandymc [script:Badger-Antich] Removed from resource: LSPD5 [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://minute0011-9x4qlk.users.cfx.re/ [script:Badger-Antich] Removed from resource: Remove-AICops [script:Badger-Antich] Removed from resource: LSPD1 [script:Badger-Antich] Removed from resource: lesslethal [script:Badger-Antich] Removed from resource: dpclothing [script:Badger-Antich] Removed from resource: dpemotes [script:Badger-Antich] Removed from resource: ebu_nscCHP [script:Badger-Antich] Removed from resource: fax-hidecmds [script:Badger-Antich] Removed from resource: fingerpoint [script:Badger-Antich] Removed from resource: Fix [script:Badger-Antich] Removed from resource: CHP4 [script:Badger-Antich] Removed from resource: heliscript-rsheli [script:Badger-Antich] Removed from resource: KeepMyDoorOpen [script:Badger-Antich] Removed from resource: kosta-loading [script:Badger-Antich] Removed from resource: wk_delveh [script:Badger-Antich] Removed from resource: NeverWanted [script:Badger-Antich] Removed from resource: PvP [script:Badger-Antich] Removed from resource: tablet [script:Badger-Antich] Removed from resource: SEM_InteractionMenu [script:Badger-Antich] Removed from resource: 2011CrowVic [script:Badger-Antich] Removed from resource: sonorancad [script:Badger-Antich] Removed from resource: sonoran_livemap [script:Badger-Antich] Removed from resource: sonoran_updatehelper [script:Badger-Antich] Removed from resource: wk_wars2x [script:Badger-Antich] Removed from resource: CHP8 [script:Badger-Antich] Removed from resource: g17 [script:Badger-Antich] Removed from resource: m4 [script:Badger-Antich] Removed from resource: x26 [script:Badger-Antich] Removed from resource: 2012Caprice [script:Badger-Antich] Removed from resource: 2014Tahoe [script:Badger-Antich] Removed from resource: 2016Explore [script:Badger-Antich] Removed from resource: 2016Ram [script:Badger-Antich] Removed from resource: 2018DodgeCharger [script:Badger-Antich] Removed from resource: 2018Taurus [script:Badger-Antich] Removed from resource: LSPD8 [script:Badger-Antich] Removed from resource: 2019Camaro [script:Badger-Antich] Removed from resource: 2019Silverado [script:Badger-Antich] Removed from resource: 2019Tahoe [script:Badger-Antich] Removed from resource: F150 [script:Badger-Antich] Removed from resource: CHP1 [script:Badger-Antich] Removed from resource: CHP2 [script:Badger-Antich] Removed from resource: CHP3 [script:Badger-Antich] Removed from resource: CHP5 [script:Badger-Antich] Removed from resource: CHP6 [script:Badger-Antich] Removed from resource: CHP7 [script:Badger-Antich] Removed from resource: LSPD10 [script:Badger-Antich] Removed from resource: LSPD12 [script:Badger-Antich] Removed from resource: LSPD13 [script:Badger-Antich] Removed from resource: LSPD2 [script:Badger-Antich] Removed from resource: LSPD3 [script:Badger-Antich] Removed from resource: LSPD6 [script:Badger-Antich] Removed from resource: LSPD7 [script:Badger-Antich] Removed from resource: LSPD9 [script:Badger-Antich] [Badger-AC] Uninstall Mod-Menu-Checks | Modified 1 or more resources. It is required to restart your server so these changes can now take place. [script:sonoran_updat] Restarting sonorancad resource for plugin updates... [ cmd] Access denied for command restart. [ citizen-server-impl] -- [server notice: hostname_rework] [ citizen-server-impl] You don't have sv_projectName/sv_projectDesc set. [ citizen-server-impl] These variables augment sv_hostname and fix your server name being cut off in the server list. [ citizen-server-impl] Use `sets sv_projectName ..` and `sets sv_projectDesc ..` to set them. [ citizen-server-impl] [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl] [ script:wk_wars2x] [ script:wk_wars2x] // [ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __ [ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ / [ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > < [ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\ [ script:wk_wars2x] || [ script:wk_wars2x] || Created by WolfKnight [ script:wk_wars2x] || [ script:wk_wars2x] || Current version: 1.3.0 [ script:wk_wars2x] || Latest recommended version: 1.3.0 [ script:wk_wars2x] || [ script:wk_wars2x] || Wraith ARS 2X is up to date! [ script:wk_wars2x] || [ script:wk_wars2x] \\ [ script:wk_wars2x] [script:SEM_Interacti] [script:SEM_Interacti] _____ ______ _____ _____ [script:SEM_Interacti] / ____| | ___| | \ / | [script:SEM_Interacti] | (___ | |___ | |\ \ / /| | [script:SEM_Interacti] \___ \ | ___| | | \ \/ / | | [script:SEM_Interacti] ____) | | |___ | | \ / | | [script:SEM_Interacti] \_____/ |______| |__| \__/ |__| [script:SEM_Interacti] InteractionMenu [script:SEM_Interacti] Created By Scott M [script:SEM_Interacti] [script:SEM_Interacti] [script:SEM_Interacti] SEM_InteractionMenu is up to date! [script:SEM_Interacti] [script:SEM_Interacti] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.02 [ script:EasyAdmin] Your Version: 6.01 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] GUI bugfixes (list fixes, redm fixes) + new reason shortcut system! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:flashBadge] flashBadge: Version check returned 200, Local Version: 1.016, Remote Version: 1.016 [ script:flashBadge] [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress